Open Call

Call for Art: "Blurring the Lines: Art at the Intersection of Human and Artificial Creativity"

Eskenazi School of Art, Architecture + Design

No Funding
Bloomington, United States

Eligibility

Must be 18 years or older to apply. All mediums will be considered, including evolving generative works, interactive installations and traditional art forms. Selected artwork must be ready to install by the time of installation. If submitting an installation piece, artist may be requested to be available for installation. The gallery reserves the right to refuse work that arrives incomplete (not ready for installation) or that is not representative of the work submitted in the proposal.

Number of Participants

Individual artists and collaborations are welcome to apply.

Deadline

Selection Results (Announcement Dates)

Duration

August 26, 2024 - November 16, 2024

Costs

  • $5.00 application fee

Meals

No meals

Public Programs

Exhibition, Juried Exhibition

Disciplines

Activists, Animation, Architecture, Artificial Intelligence, Augmented Reality, Biotech, Blacksmith, Book Arts, Cartoonist, Ceramics, Collective, Composers, Conceptual Art, Crafts & Trades, Dance, Design, Digital Manufacturing, Digital Media, Drawing, Dreamers, Fiber Arts, Film, Glass, Illustration, Immersive Experiences, Installation, Interdiscplinary Arts, Jewelry, Land Art, Makers, Metalsmith, Mixed Reality, Moving Image, Multimedia, Music, Music Composition, Painting, Performance Art, Photography, Printmaking, Public Art, Puppeteers, Research, Robotics, Scientists, Sculpture, Social Practice, Sound Art, Tech, Textile, Video Art, Video Games, Virtual Reality, Visual Arts, Wearable Technology

Languages

No languages listed

Program Description

The Grunwald Gallery of Art invites submissions for an open call for artworks utilizing AI (artificial intelligence) to explore new processes and forms of creativity. Artworks should push the boundaries of what is possible in art, technically and conceptually. This exhibit assumes an expansive view of art—some may be as much about science and computing as they are about aesthetics and experience. The goal is to showcase a variety of perspectives and unique strategies for augmenting creative practices that engage with data in unlikely and unpredictable ways.

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